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that is a great game. I never finished it. I found a good glitch in that that. If you jump off one of the high platforms on the left you can make it past a rock that is supposed to wall off the left side of the level. When you go past the rock you tumble downwards for about three screens of emptiness, then finally arrive at the little island that you see on the opening screen.
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It's quite remarkable that the Dizzy games were budget games. £1.99 and £2.99 for the most part. How the fuck did Codemasters ever make any money on that? When you factor in the shops taking their cut, the sales reps taking commission and the cost of producing cassettes and boxes, they must have been making less than a pound per copy sold.
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I have no idea what sort of numbers games used to sell in, in those days. I guess if it was tens-of-thousands then you could shift enough volume to make it worthwhile.
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That article made me feel quite jealous of twins. Imagine having one. It would be like there are two of you, except you don't have to control the other one. They're independent but work towards the same thing. Imagine being one of the Oliver twins and saying 'those graphics are wicked let me just tweak this code, Oliver Twin 2' - They must have been laughing twice all the way to the bank.
quote:Originally posted by Thorn Davis: It's quite remarkable that the Dizzy games were budget games. £1.99 and £2.99 for the most part. How the fuck did Codemasters ever make any money on that? When you factor in the shops taking their cut, the sales reps taking commission and the cost of producing cassettes and boxes, they must have been making less than a pound per copy sold.
I suppose a quid was considerably more back then than it is now. But I think the sales figures were pretty enormous. Maybe not by today's standards where your average hot release will sell hundreds of thousands in its first week, potentially going on to sell millions, but still. I think also because they were so cheap to code and to produce, producers would have literally hundreds of titles available at any given time. I have about 500 games for my old C64 up in the loft. Though it's worth noting that they're almost all copies. My parents, it seems, were massive software pirates.
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Do you think this is how Bandy reacts when Hewlett Packard ask him how many Huddle subscriptions he was likely to sell? "I dunno. Quite a few I guess."
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I did, briefly. I tried to get my company to adopt it to aid co-operative working between their 15 offices. They said they weren't interested and then, for good measure, they sacked me.
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quote:Originally posted by Ringo: I have about 500 games for my old C64 up in the loft. Though it's worth noting that they're almost all copies. My parents, it seems, were massive software pirates.
Perhaps unsurprisingly as the son of teachers, I had a BBC Micro. My dad used to get the kids at his school to copy games for him. Some of the better compliation tapes were C90s with dot-matrixed inlay cards listing all the games and the counter numbers you'd have to fast forward to.
With parents like these, is it any wonder we're all theiving scum?
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I love how people try to justify stealing computer games by saying that it's not fair they're so expensive. You wouldn't steal a sports car and then try to say it's the fault of the manufacturer for not making it the same price as a Fiesta. If you can't afford something, just save up. Or don't get it!
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yes, I suppose the thing here is that the box isn't bricked, it just can't connect to the live service, and if it's in the t&c of the service that you can't mod your machine, then being banned from it for doing so doesn't seem ridiculous.
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I'm sure if you have a damaged copy of a game you can send it back to the games company and theye'll replace it for a small charge. That used to be printed in PS2 game manuals anyway.
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I've heard this on the internet, but I've never actually known anyone who had a disc damaged by the Xbox.
I've known people with RROD, but I'm wondering if the disc scratching is user fault, i.e. people picking up the console and moving it when it is turned on?
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Yeah I think it's pretty much that. Retards moving a console around while it has a spinning disk in the drive, like it warns you not to do on the packaging. Though I'm sure I have seen people claim it has done it without moving the console, I suspect this is just lies.
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I've had laser burn on my copy of Mass Effect more times than I can count. It was pretty much guaranteed to happen whenever I played for 3 hours plus. And then each time I'd take it up to Gamestop and they'd they'd put it through their magic cleaning machine and it would work again. After the first couple of goes they stopped charging me for using it. Then I found out I could scrub it better using the blue cloth that came for cleaning the telly.
So, anyway. It does happen, although of course loading the game to the hard-drive pretty much eliminates any chance of it occurring at all.
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Excitingly, my 360 is now over three years old! So if it breaks, I have to pay for a replacement. Nonetheless I feel a real sense of pride at having shepherded it through the previous 36 months without a hardware failure - something that Benway and CiH failed to do.
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quote:Originally posted by Ringo: I suppose you could argue that it's just common sense given the xbox's tendency to destroy disks
Aye, I think Microsoft would be fucked if trying to argue against that. My mate had three in a row that scratched disks and died. I was thinking about replacing the drive in my XBox, because about 15 quid to protect your disks from douche-baggery is money well spent.
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never had any problems with this disc thing. Now that you install games to HD anyway, the disc is only briefly checked to see if it's actually in there.
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